Найти книгу: "Might Magic: Heroes VII"


Might  Magic: Heroes VII Might Magic: Heroes VII

Автор: Patryk Greniuk «Tyon»

Год издания: 0000

Might & Magic: Heroes VII jest kolejna odslona niezwykle popularnej serii strategii turowych w klimatach fantasy. Opowiada ona historie wojny o tron Imperium, a kampania skupia sie wokol losow mlodego ksiecia, Ivana. Za produkcje odpowiada studio Limbic Entertainment, odpowiedzialne za stworzenie poprzedniej czesci serii. Opis przejscia zawiera komplet informacji potrzebnych do szybkiego oraz efektywnego przejscia wszystkich misji kampanii. Poradnik podzielony zostal na czesci odnoszace sie do wszystkich 7 kampanii: Przystani, Sylvan, Akademii, Twierdzy, Lochu, Nekropolii oraz kampanie glowna ksiecia Ivana. Kazdy rozdzial wzbogacony zostal o specjalnie przygotowana mape prezentujaca najwazniejsze miejsca, miasta, sojusznikow, silnych przeciwnikow oraz skrzynie ze skarbami. Mapy wzbogacono o dokladny opis przejscia zadan glownych i dodatkowych w kazdej lokacji. Opis Przejscia do gry Might & Magic: Heroes VII zawiera: Opis przejscia wszystkich misji obecnych w grze, podzielonych na kampanie: Przystani, Sylvan, Akademii, Twierdzy, Lochu, Nekropolii oraz ksiecia Ivana; Specjalnie przygotowane mapy zawierajace najwazniejsze informacje pomocne dla gracza; Opis zadan glownych i dodatkowych, ktore wystepuja we wszystkich misjach. W poradniku – solucji do gry Might & Magic: Heroes VII przedstawiono zarowno dokladny i bogato ilustrowany opis przejscia wszystkich 7 kampanii, jak i szereg map zawierajacych najwazniejsze informacje. W poradniku opisano rowniez zadania poboczne. Might & Magic: Heroes VII – opis przejscia zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Slepe Narzedzia Losu (Blind Instruments of Fatality) M10 (Przystan) Smutki Zeslane Przez Los (The Griefs That Fate Assigns) M1 (Sylvan) Niebezpieczenstwa na Morzu i Wojnie (Perils of Waves and War) M2 (Sylvan) Blogoslawienstwa Wolnosci (The Blessings of Freedom) M11 (Przystan) Bezdenne Spojrzenie (The Fathomless Glare) M5 (Loch) Niebywala Zuchwalosc (A Dissolute Audacity) M9 (Przystan) Waga Tajemnicy (The Wages of Secrecy) M15 (Nekropolia) Cienie Ludzkich Mysli (The Shadows of Men's Thoughts) M6 (Loch) Uczta Bogow (A Feast for the Gods) M12 (Przystan) Swiat, Ktory Wymyka Sie Rozsadkowi (The World Which Detachment renounces) M14 (Nekropolia)
How to Draw Comic Book. Heroes and Villains How to Draw Comic Book. Heroes and Villains

Автор: Hart Christopher

Год издания: 

Aspiring comic artists receive a fine how-to-draw guide which provides lessons from other comic book artists on how to draw heroes and monsters. From monster anatomy to action scenes, this includes many specific tips.

Руководство по карточной игре Magic the Gathering Руководство по карточной игре Magic the Gathering

Автор: FNM

Год издания: 

Руководство по коллекционной карточной игре Magic the Gathering. На русском языке. Сам в свое время долго искал. Даст Бог, кому-нибудь пригодится.

“The Magician” by W. S. Maugham. Учебное пособие по домашнему чтению “The Magician” by W. S. Maugham. Учебное пособие по домашнему чтению

Автор: О. Е. Данчевская

Год издания: 


Through the Magic Door Through the Magic Door

Автор: Артур Конан Дойл

Год издания: 

"Through the Magic Door" is an essay by Arthur Conan Doyle: his subject is the charisma and charm of books. Doyle invites readers to enjoy the greatest minds of all times through what they have left behind and argues that, when we read, the selfishness and hopelessness of the world can be left behind.

A Quest of Heroes A Quest of Heroes

Автор: Морган Райс

Год издания: 

From #1 Bestselling author Morgan Rice comes the debut of a dazzling new fantasy series. A QUEST OF HEROES (BOOK #1 IN THE SORCERER’S RING) revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously. But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion. Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons. Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him. With its sophisticated world-building and characterization, A QUEST OF HEROES is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words.