Might Magic: Heroes VI
Автор: Maciej Kozlowski «Czarny»
Год издания: 0000
Przewodzenie dzikim hordom to nielatwe zadanie – na smialkow czeka wiele trudnych wyzwan. Dlatego tez stworzylismy ponizszy poradnik do gry Might & Magic: Heroes VI dla frakcji Twierdza, dzieki ktoremu zadne wyzwanie nie bedzie dla gracza zbyt wymagajace. Might & Magic: Heroes VI – Twierdza – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. 3 misja – Barbarzynska siodemka (Kampania) Sciezka lez – Lzy, jakimi aniolowie placza (Epilog) Sciezka krwi – Ciemno od nadmiaru swiatlosci (Epilog) 1 misja – To nie jest kraj dla orkow i ludzi (Kampania) 4 misja – Robactwo i demony (Kampania) Epilog lez – mapy (Epilog) Siepacz / miazdzyciel (Jednostki) Umiejetnosci (Bohaterowie i ich rozwoj) Goblin / goblin lowca (Jednostki) Jaguarz / panternik (Jednostki) Informacja o grze Might & Magic: Heroes VI to szosta czesc popularnej serii turowych strategii fantasy. Tym razem za gre odpowiada studio Black Hole Games, ktore stworzylo gre Warhammer: Mark of Chaos. Akcja Might & Magic: Heroes VI rozpoczyna sie 400 lat przed wydarzeniami znanymi z piatej czesci i rzuca nas w srodek konfliktu miedzy aniolami a demonami. Gra Might & Magic: Heroes VI, dobrze przyjeta zarowno przez krytykow, jak i graczy, to przedstawiciel gatunku gier strategicznych. Tytul wydany zostal w Polsce w 2011 roku i dostepny jest na platformie PC. Wersja jezykowa oficjalnie dystrybuowana na terenie kraju to: pelna polska.
How to Draw Comic Book. Heroes and Villains
Автор: Hart Christopher
Год издания:
Aspiring comic artists receive a fine how-to-draw guide which provides lessons from other comic book artists on how to draw heroes and monsters. From monster anatomy to action scenes, this includes many specific tips.
Руководство по карточной игре Magic the Gathering
Автор: FNM
Год издания:
Руководство по коллекционной карточной игре Magic the Gathering. На русском языке. Сам в свое время долго искал.
Даст Бог, кому-нибудь пригодится.
Through the Magic Door
Автор: Артур Конан Дойл
Год издания:
"Through the Magic Door" is an essay by Arthur Conan Doyle: his subject is the charisma and charm of books. Doyle invites readers to enjoy the greatest minds of all times through what they have left behind and argues that, when we read, the selfishness and hopelessness of the world can be left behind.
A Quest of Heroes
Автор: Морган Райс
Год издания:
From #1 Bestselling author Morgan Rice comes the debut of a dazzling new fantasy series. A QUEST OF HEROES (BOOK #1 IN THE SORCERER’S RING) revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously. But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion. Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons. Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him. With its sophisticated world-building and characterization, A QUEST OF HEROES is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words.