Найти книгу: "The Graphic Mythology of Tintin - a Primer"


The Graphic Mythology of Tintin - a Primer The Graphic Mythology of Tintin - a Primer

Автор: Tim MDiv Mountford

Год издания: 0000

From the black and white pages of a Belgian Catholic newspaper in the late 1920s to the virtual world of a 3D CGI Hollywood movie in 2011, the young adventurous reporter Tintin has come a long way.<br><br>When Georges Remi, under his nom de plume Herg&eacute;, sent the crudely drawn hero on his maiden voyage to Communist Russia, little did he know that they were both embarking on a lifelong journey – or in the case of the perpetually youthful Tintin, an eternal mythic quest.<br><br>Though regarded as mere children&#39;s comic books by some, the stories reflect the momentous changes of the twentieth century through the globe-trotting adventures of the young reporter and his companions. They also tell a larger tale – about the author&#39;s and our inner world. <br><br>This book gives an overview of the canon of Tintin adventures for new readers, giving insights into the graphic language of the stories, as well introducing the wider field of Tintinology to non-academic readers. It concludes by assessing the recent adaptation from the page to the screen by Steven Spielberg and Peter Jackson.
National Geographics National Geographics

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 National Geographic №9 (сентябрь 2009) National Geographic №9 (сентябрь 2009)

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National Geographic Traveler №4 (сентябрь-октябрь 2009) National Geographic Traveler №4 (сентябрь-октябрь 2009)

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National Geographic №11 (ноябрь 2009) National Geographic №11 (ноябрь 2009)

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Level of Detail for 3D Graphics Level of Detail for 3D Graphics

Автор: Luebke David, Reddy Martin, Cohen Jonathan D., Varshney Amitabh, Watson Benjamin, Huebner Robert

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Level of Detail - это уровень детализации. Прочитав эту книгу, Вы сможете найти баланс между: потрясной визуализацией или бешеной скоростью. Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.