Lisa and the Lacemaker - The Graphic Novel
Автор: Kathy Hoopmann
Год издания: 0000
When Lisa discovers a hidden door to an abandoned hut in her friend's backyard, her imagination runs wild with thoughts of the stories it could hold. But strange sounds and faces in the shadows give Lisa the feeling that there is more to the hut than meets the eye, especially when Great Aunt Hannah tells her about one of its previous inhabitants – the mysterious Lacemaker… Lisa quickly discovers that the Lacemaker isn't the only mystery to be solved. Great Aunt Hannah has a secret of her own, and like the criss-crossing of threads her past is tied up with the Lacemaker. Vividly reimagined in graphic form for a new generation, follow Lisa as she confronts the Lacemaker to put right the secrets of the past, and is helped to understand her own Asperger Syndrome along the way.
Level of Detail for 3D Graphics
Автор: Luebke David, Reddy Martin, Cohen Jonathan D., Varshney Amitabh, Watson Benjamin, Huebner Robert
Год издания:
Level of Detail - это уровень детализации. Прочитав эту книгу, Вы сможете найти баланс между: потрясной визуализацией или бешеной скоростью.
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.
* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.
* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.
* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.
* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.
* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.