Changing Faith
Автор: Darren E. Sherkat
Год издания: 0000
More than anywhere else in the Western world, religious attachments in America are quite flexible, with over 40 percent of U.S. citizens shifting their religious identification at least once in their lives. In Changing Faith, Darren E. Sherkat draws on empirical data from large-scale national studies to provide a comprehensive portrait of religious change and its consequences in the United States. With analysis spanning across generations and ethnic groups, the volume traces the evolution of the experience of Protestantism and Catholicism in the United States, the dramatic growth of Hinduism, Buddhism, and Islam, and the rise of non-identification, now the second most common religious affiliation in the country. Drawing on that wealth of data, it details the impact of religious commitments on broad arenas of American social life, including family and sexuality, economic well-being, political commitments, and social values. Exploring religious change among those of European heritage as well as of Eastern and Western European immigrants, African Americans, Asians, Latin Americans, and Native Americans, Changing Faith not only provides a comprehensive and ethnically inclusive demographic overview of the juncture between religion and ethnicity within both the private and public sphere, but also brings empirical analysis back to the sociology of religion.
The doctrine of the New Jerusalem on the subject of faith
Автор: Автор не указан
Год издания:
Полный вариант заголовка: «The doctrine of the New Jerusalem on the subject of faith / translated from Latin of Emanuel Swedenborg ; published originally at Amsterdam, in the year 1763».
Ideas changing the World. Logical gaming devices combined with a ball-pen
Автор: Valeriy Zhiglov
Год издания:
Games become more popular than cinema, it is a trend worldwide. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. The author proposed several types of logical gaming devices, including the type combinable with a ball-pen. As preliminarily estimated, such gaming devices might be used with 10—25% of ball-pens produced worldwide, and they might be demanded for both on national and international markets.