Graphic USA
Автор: Ziggy Hanaor
Год издания: 0000
Visiting an unfamiliar city is usually best when you have a guide, a knowledgeable local pal who can show you the hidden treasures of his or her hometown. In the most ideal scenario, this friend would be motivated by sensibilities similar to your own–which is why so many traditional travel guidebooks, with their emphasis on well-trod landmarks and obvious institutions, are of such limited utility to travelers with offbeat tastes. But this is no typical guidebook. Abundantly illustrated and lovingly laid out, Graphic USA is like having hip, insightful chaperones in multiple cities across the United States: graphic designers living in 25 metropolises (from capitals of cool like New York, Portland, Miami and L.A. to less predictable locales such as Anchorage, Charleston, St. Louis and Phoenix) were invited to write and illustrate mini-guides to their stomping grounds. With listings for places to stay, bars, restaurants, galleries and clubs, the book gives readers everything they need to live it up like natives in the know. From the blue-collar dive bar that serves tumblers of local whiskey to the slick hotel designed by the hippest architect in town, or the weird restaurant in the strip mall that makes the best breakfast burrito this side of the border–the designer-contributors to Graphic USA have got you covered. All this user-friendly information is accompanied by brilliantly vivid illustrations that reflect the designers' experiences of their cities. A beautiful object as well as a useful guide, this volume offers a truly unique insight into the heart of American culture. The cities included in this book are: Anchorage, Atlanta, Austin, Baltimore, Boston, Charleston, Chicago, Denver, Detroit, Kansas City, Los Angeles, Memphis, Miami, Milwaukee, Minneapolis, New Orleans, New York City, Philadelphia, Phoenix, Portland, Providence, San Francisco, Seattle, St Louis and Washington D.C.
Level of Detail for 3D Graphics
Автор: Luebke David, Reddy Martin, Cohen Jonathan D., Varshney Amitabh, Watson Benjamin, Huebner Robert
Год издания:
Level of Detail - это уровень детализации. Прочитав эту книгу, Вы сможете найти баланс между: потрясной визуализацией или бешеной скоростью.
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.
* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.
* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.
* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.
* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.
* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.