The SAP R/3 Handbook, Second Edition
Автор: Jos? Antonio Hern?ndez
Год издания:
Other enhancements and options that have been added and that you can find in this book are related to
subjects such as the following:
Availability is increased, and there are now further options for distributing the system, along with new
powerful platforms.
?
There is a new change and transport system, including all the facilities of the Transport Management
System (TMS).
?
In the ABAP workbench, there are a host of new utilities, a stepforward object?oriented ABAP, the
replacement of matchcodes with search helps, and more.
?
Windows NT is now a very popular platform with thousands of customers. For this reason, this new
edition is operating system independent, dealing with both UNIX and Windows NT where
appropriate.
?
? The authorization system and administrator duties have been facilitated with the profile generator.
? Since release 4.0 there is a new object?based monitoring architecture and alert monitors.
? The well?known OSS has now become SAPnet, with two variants: R/3 front end and Web front end.
In this edition you will find lots of new things to discover and enjoy. I hope you enjoy this book and
enjoySAP.
Язык программирования C++. Лекции и упражнения. Platinum Edition
Автор: С. Прата
Год издания:
В новом издании популярной книги известного автора и специалиста по C++ рассматривается устоявшаяся версия языка, соответствующая стандарту ISO/ANSI. Изложение материала не привязано ни к какой конкретной реализации C++. В основе изложения материала лежит оригинальная методика, разработанная автором и неоднократно проверенная на различных группах пользователей. Книга охватывает обширный круг вопросов, необходимых для создания полноценных программ на C++, - от знакомства с основами синтаксиса языка до многочисленных новых функциональных возможностей C++, таких как классы, объекты, наследование, полиморфизм, виртуальные функции, стандартная библиотека шаблонов STL, RTTI и др.
Практические задания к главам книги составлены на основе реальных проектов. Издание рассчитано на пользователей с любым уровнем подготовки. Для начинающих эта книга послужит превосходным учебником, а опытные программисты смогут воспользоваться ею в качестве справочника, облегчающего их ежедневный труд.
Книгу можно рекомендовать как методическое пособие преподавателям высших и средних учебных заведений, а также в качестве учебника для студентов.
Starting Electronics, Third Edition
Автор: Brindley Keith
Год издания:
This book originated as a collection of feature articles, previously published as magazine articles. They were chosen for publication in book form not only because they were so popular with readers in their original magazine appearances but also because they are so relevant in the field of introductory electronics — a subject area in which it is evermore difficult to find information of a technical, knowledgeable, yet understandable nature. This book is exactly that. Since its original publication, I have added significant new material to make sure it is all still highly relevant and up-to-date.
Level of Detail for 3D Graphics
Автор: Luebke David, Reddy Martin, Cohen Jonathan D., Varshney Amitabh, Watson Benjamin, Huebner Robert
Год издания:
Level of Detail - это уровень детализации. Прочитав эту книгу, Вы сможете найти баланс между: потрясной визуализацией или бешеной скоростью.
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.
* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.
* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.
* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.
* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.
* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.
Italiano in cinque minuti. Volume 1.
Автор: Galasso Sabrina, Trama Giuliana
Год издания:
Грамматические и лексические упражнения по итальянскому языку.