Найти книгу: "Billionaire Blend"


Billionaire Blend Billionaire Blend

Автор: Cleo Coyle

Год издания: 0000

Blender: 3D-моделирование и анимация. Руководство для начинающих Blender: 3D-моделирование и анимация. Руководство для начинающих

Автор: Андрей Прахов

Год издания: 

Руководство для начинающих по трехмерному моделированию и анимации в свободно-распространяемой программе Blender. На простых примерах показаны типичные приемы работы в описываемой области. Рассмотрены варианты создания трехмерных моделей различными способами, в том числе новейшими инструментами скульптурного моделирования, работа с NURBS, поверхностями, текстурами и материалами, использование шейдерных эффектов, возможности имитации физических явлений, а также все виды анимации, включая скелетную. Для широкого круга пользователей.

Самоучитель Blender 2.6 Самоучитель Blender 2.6

Автор: Андрей Прахов

Год издания: 

Книга предназначена для самостоятельного освоения трехмерного моделирования и анимации в свободно распространяемой программе Blender 2.6. Описано простое моделирование с помощью примитивов Mesh, использование кривых, поверхностей NURBS, материалов и текстур, создание анимации. Рассмотрены различные физические системы для симуляции движений частиц (гравитация, силовые поля, жидкости, дым, волосы и мех, ткани), свет, камеры и окружение. Описаны система рендеринга, особые функции Blender (Node Editor, NLA Editor, Grease Pencil, редактор видео VSE, плагины). Изложение сопровождается как простыми и наглядными примерами, так и расширенными уроками. На сайте издательства находятся файлы всех рассмотренных в книге примеров. Для широкого круга пользователей.

Самоучитель Blender 2.7 Самоучитель Blender 2.7

Автор: Андрей Прахов

Год издания: 

Книга предназначена для самостоятельного освоения трехмерного моделирования и анимации в свободно распространяемой программе Blender 2.7 Описано простое моделирование с помощью примитивов Mesh, использование кривых, поверхностей NURBS, материалов и текстур, создание анимации. Рассмотрены различные физические системы для симуляции движений частиц (гравитация, силовые поля, жидкости, дым, волосы и мех, ткани), свет, камеры и окружение. Описаны встроенные системы рендеринга, включая фотореалистичный движок Cycles Render, а также особые функции Blender (система Motion Tracking, Node Editor, NLA Editor, Grease Pencil, редактор видео VSE, плагины). Изложение сопровождается как простыми и наглядными примерами, так и расширенными уроками. Для широкого круга пользователей.

Go Blended!. A Handbook for Blending Technology in Schools Go Blended!. A Handbook for Blending Technology in Schools

Автор: Liz Arney

Год издания: 

Craft a blended learning program tailor-made for your students Go Blended! is a practical implementation guide for educators interested in getting blended learning off the ground. Author Liz Arney is a seasoned developer of blended learning programs at Aspire Public Schools, and she also closely collaborates with district and charter leaders from across the country on this work. Go Blended! offers boots-on-the-ground support for laying the foundation for a blended learning program in our schools and classrooms. Throughout the book teachers with blended learning experience share helpful tips and lesson plans to help educators make purposeful choices in using technology to fulfill students' needs without becoming an end in itself. This useful guide also offers key documents and timelines to support a blended learning implementation and provides step-by-step practical advice for avoiding mistakes. Readers will gain expert insight into both the broad and narrow of blended transition, from sweeping concepts like program goals to nitty-gritty details like teaching routines around technology use. Technology is rapidly changing the landscape of education; teacher effectiveness and student achievement are both tied to the ability to adapt to new technology, and blended learning has become a hot topic in schools across the nation. Go Blended! helps school leaders and teachers take their first steps toward blended learning, putting them in a better position to continuously adapt as the world changes. You'll learn how to: Investigate leadership and staff readiness to «go blended.» Learn how to evaluate and purchase the right educational software. Keep the program's goals in mind throughout the development process. Teach lessons that set students up for success when using classroom technology. Tailor the program to the students, not the other way around. Aspire's impressive track record of high performance, along with a growing body of evidence from blended schools across the nation, testifies to the reality that incorporating technology into the classroom can improve student outcomes. But improved student outcomes will only occur when teachers and administrators intentionally tailor technology and curricula to meet their goals. With Go Blended!, you can be confident that you're focused on the ultimate goal of blended learning: increasing student achievement.

Digital Sense. The Common Sense Approach to Effectively Blending Social Business Strategy, Marketing Technology, and Customer Experience Digital Sense. The Common Sense Approach to Effectively Blending Social Business Strategy, Marketing Technology, and Customer Experience

Автор: Brian Solis

Год издания: 

Compete in the digital world with pragmatic strategies for success Digital Sense provides a complete playbook for organizations seeking a more engaged customer experience strategy. By reorganizing sales and marketing to compete in today's digital-first, omni-channel environment, you gain newfound talent and knowledge from the resources already at hand. This book provides two pragmatic frameworks for implementing and customizing a new marketing operating system at any size organization, with step-by-step roadmaps for optimizing your customer experience to gain a competitive advantage. The Experience Marketing Framework and the Social Business Strategy Framework break down proven methods for exceeding the expectations customers form throughout the entirety of the buying journey. Customizable for any industry, sector, or scale, these frameworks can help your organization leap to the front of the line. The evolution of marketing and sales demands a revolution in business strategy, but realizing the irrelevance of traditional methods doesn't necessarily mean knowing what comes next. This book shows you how to compete in today's market, with real-world frameworks for implementation. Optimize competitive advantage and customer experience Map strategy back to business objectives Engage customers with a pragmatic, proven marketing system Reorganize sales and marketing to fill talent and knowledge gaps Today's customer is savvy, with more options than ever before. It's critical to meet them where they are, and engagement is the cornerstone of any cohesive, effective strategy. The technological revolution has opened many doors for marketing and sales, but the key is knowing what lies behind each one—what works for your competitor may not be right for you. Digital Sense cuts through the crosstalk and confusion to give you a solid strategy for success.