Smarter Than You Think: How Technology is Changing Our Minds for the Better
Автор: Clive Thompson
Год издания: 0000
A brilliant examination into how the internet is profoundly changing the way we think.In this groundbreaking book, Wired writer Clive Thompson argues that the internet is boosting our brainpower, encouraging new ways of thinking, and making us more not less intelligent as is so often claimed.Our lives have been changed utterly and irrevocably by the rise of the internet and it is only now that we can begin to analyse this extraordinary phenomenon. The author argues that as we rely more and more for machines to help us think, our thinking itself is becoming richer and more complex. We’re able to learn more, retain it longer, to write in curious new forms, and even to think entirely new types of thoughts.Outsmart is filled with stories of people who are living through these profound technological changes. In a series of postcards from the near future, we meet characters such as Gordon Bell, an ageing millionaire who is saving a digital copy of everything that happens to him, and Eric Hovitz, one of the world’s leading artificial-intelligence researchers, who is creating software that is designed to let your computer sense your mood and then predict when you’re going to be most productive at work.Lucidly written and argued, Outsmart is a breathtaking original look at our Brave New World.
Chemistry, Technology and Properties of Synthetic Rubber
Автор: D. Beskrovniy
Год издания:
The manual is intended for the 5th year students of the Polymer Faculty of 020015 «Chemical Technology» course. The manual reflects the current state of the elastomers science and production technologies. The focus is on technological methods, based on the scientific understanding of the chemistry in the synthesis of general-purpose and special rubbers, their properties and applications.The content of the manual corresponds to the program of the course «Technology of Elastomers». Published by the decision of the Editing and Publishing Board of Kazan National Research Technological University
Plastics Technology. Part 1
Автор: S. Sofina
Год издания:
Учебное пособие соответствует Государственному образовательному стандарту по направлению 240100 – «Химическая технология» и программе «Наука о полимерах и технология». В пособии описаны пластмассы на основе полимеров, получаемых путем полимеризации, поликонденсации, и химически модифицированные полимеры (подготовка мономера, полимеризация или поликонденсация, свойства, переработка и применение)
Plastics Technology. Part.2
Автор: S. Sofina
Год издания:
Учебное пособие соответствует Государственному образовательному стандарту по направлению 240100 – «Химическая технология» и программе «Наука о полимерах и технология». В пособии описаны пластмассы на основе полимеров, получаемых путем полимеризации, поликонденсации, и химически модифицированные полимеры (подготовка мономера, полимеризация или поликонденсация, свойства, переработка и применение).
Thinker. Logical gaming device, which combines the elements of Rubik’s Cube, the 15 puzzle, Dominoes and playing cards
Автор: Valeriy Zhiglov
Год издания:
For a long time the games are the entertainment, which is the most demanded for. Both in USA, and in a number of European countries, gaming industry overcame cinema in annual income already several years ago. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. I have proposed a logical gaming device, which combines the elements of Rubik’s Cube and the 15 puzzle, and which can be used widely to improve logical thinking abilities in children.
Ideas changing the World. Logical gaming devices combined with a ball-pen
Автор: Valeriy Zhiglov
Год издания:
Games become more popular than cinema, it is a trend worldwide. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. The author proposed several types of logical gaming devices, including the type combinable with a ball-pen. As preliminarily estimated, such gaming devices might be used with 10—25% of ball-pens produced worldwide, and they might be demanded for both on national and international markets.