The Gamification of Work
Автор: Emmanuelle Savignac
Год издания: 0000
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Илья Курылёв эксперт по игрофикации, основатель компании Gamification-Now
Автор: Алексей Ларин
Год издания:
ЭКСПЕРТНЫЙ ВЫПУСК. Илья Курылёв входит в число, уже ставшей легендарной, команды создателей LinguaLeo. Приобретенный опыт позволил ему стать главным экспертом игрофикации России и создать компанию Gamification-Now. Сейчас Илья активно помогает стартапам и консультирует крупные компании на предмет использования игровых механик в бизнесе. В ПРОГРАММЕ: – Игры это потраченное время и испорченное зрение или шаг к будущей профессии? – Игрофикация (геймифмкация) – WTF? – Зачем компании игровые механики? – Игрофикация – это развлечение или деньги? – Игры на работе – это новинка? А как же Соцсоревнования? – А где деньги?
Илья Курылев (GamificationNow): зачем и как игрофицировать неигровые приложения
Автор: Андраш Густи
Год издания:
Сегодня мы поговорим с Ильем Курылевым, основателем проекта Gamification Now. Геймификация, технологии привыкания и зависимости очень хорошо освоены игровым рынком: большинство из нас хот бы раз сталкивались с тем, что в ту или иную игру невозможно перестать играть. В обычных приложениях (сервисных, утилитарных, брендовых и т.д.) это встречается далеко не так часто. А если и встречается, то часто механика была создана неосознанно. Я хочу разобраться как раз в том, как встроить геймификацию в неигровые приложения осознанно и управляемо и зачем это делать.
FinTech Innovation. From Robo-Advisors to Goal Based Investing and Gamification
Автор: Paolo Sironi
Год издания:
A survival guide for the FinTech era of banking FinTech Innovation examines the rise of financial technology and its growing impact on the global banking industry. Wealth managers are standing at the epicenter of a tectonic shift, as the balance of power between offering and demand undergoes a dramatic upheaval. Regulators are pushing toward a 'constrained offering' norm while private clients and independent advisors demand a more proactive role; practitioners need examine this banking evolution in detail to understand the mechanisms at work. This book presents analysis of the current shift and offers clear insight into what happens when established economic interests collide with social transformation. Business models are changing in profound ways, and the impact reaches further than many expect; the democratization of banking is revolutionizing the wealth management industry toward more efficient and client-centric advisory processes, and keeping pace with these changes has become a survival skill for financial advisors around the world. Social media, big data analytics and digital technology are disrupting the banking industry, which many have taken for granted as set in stone. This book shatters that assumption by illustrating the massive changes already underway, and provides thought leader insight into the changes yet to come. Examine the depth and breadth of financial technology Learn how regulations are driving changing business models Discover why investors may become the price-makers Understand the forces at work behind the rise of FinTech Information asymmetry has dominated the banking industry for centuries, keeping the bank/investor liability neatly aligned—but this is changing, and understanding and preparing for the repercussions must be a top priority for wealth managers everywhere. Financial Innovation shows you where the bar is being re-set and gives you the insight you need to keep up.
Business Gamification For Dummies
Автор: Kate Shoup
Год издания:
The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model. How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment How to build a successful gamification program How to entice and retain customers using gamification How to drive employee behavior inside your organization Real-world illustrations of gamification at work If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.
The Gamification of Learning and Instruction. Game-based Methods and Strategies for Training and Education
Автор: Karl Kapp M.
Год издания:
Praise for The Gamification of Learning and Instruction «Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples.» —ANDERS GRONSTEDT, president, Gronstedt Group «After reading this book, you'll never be able to design boring learning again.» —CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog «Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time.» —SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning «What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think.» —RICH MESCH, experiential learning guru, Performance Development Group