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From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice. Получить ссылку |
Thinker. Logical gaming device, which combines the elements of Rubik’s Cube, the 15 puzzle, Dominoes and playing cards
Автор: Valeriy Zhiglov
Год издания:
For a long time the games are the entertainment, which is the most demanded for. Both in USA, and in a number of European countries, gaming industry overcame cinema in annual income already several years ago. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. I have proposed a logical gaming device, which combines the elements of Rubik’s Cube and the 15 puzzle, and which can be used widely to improve logical thinking abilities in children.
Ideas changing the World. Logical gaming devices combined with a ball-pen
Автор: Valeriy Zhiglov
Год издания:
Games become more popular than cinema, it is a trend worldwide. The annual turnover in gaming industry already exceeded 15 billion dollars, and it still grows every year. The author proposed several types of logical gaming devices, including the type combinable with a ball-pen. As preliminarily estimated, such gaming devices might be used with 10—25% of ball-pens produced worldwide, and they might be demanded for both on national and international markets.
Виктор Кислый, основатель Wargaming
Автор: Максим Спиридонов
Год издания:
Виктор Кислый о том, почему игры содержатся в наших генах, как история может помочь игростроению, и хорошо ли иметь много денег в компании. Интервью с гостем: – Как из простого игрока стать создателем новых миров? – «Цивилизация» меня научила одному – воевать очень и очень дорого и неэффективно«. – Каким образом компьютерная стратегия может заменить MBA? – «Наш главный босс – это игрок. Мужик из Рязани, Филиппин или Шанхая». – На танке к миллиарду: как монетизируется World of Tanks? – Какое будущее ждет игровой мир?
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