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Poradnik do dodatku Guild Wars: Factions koncentruje sie na trybie PvE (czlowiek vs. otoczenie). Zawiera liste i opisy wszystkich zadan oraz misji, jakie mozna w Factions znalezc, a takze pokazuje wszystkie najwazniejsze miejsca dostepne w tytule. Guild Wars: Factions – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Nadzieja Melandru, Oranzeria Lutgardis (Las Echovald) Cavalon, Archipelag (Jadeitowe Morze) Plac Vizunah – misja, kwartal kintajski, kwartal zagraniczny, Podmiasto (Miasto Kaineng) Klasztor Shing Jea, Klasztorna panorama, Dziedziniec Linnok (Wyspa Shing Jea) Dwor zu Heltzer (Las Echovald) Dolina Paproci, Kaplica swietej Anjeki (Las Echovald) Swiatynia Urodzaju, Niezmacone Wody (teren) (Jadeitowe Morze) Samotna Fala, Niezmacone Wody – miasto i misja (Jadeitowe Morze) Cesarskie sanktuarium (misja), Boska Sciezka (Miasto Kaineng) Korytarz Cienia, Smocza Gardziel – miasto i misja specjalna (Miasto Kaineng) Informacja o grze Factions to podtytul pierwszego, pelnoprawnego rozszerzenia do popularnej na calym swiecie gry MMO z elementami role-playing, pt. Guild Wars. W przeciwienstwie do innych wydawnictw tego typu, opisywany dodatek jest samodzielnym produktem. Gra Guild Wars: Factions, dobrze przyjeta zarowno przez krytykow, jak i graczy, to przedstawiciel gatunku MMO. Tytul wydany zostal w Polsce w 2006 roku i dostepny jest na platformie PC. Wersja jezykowa oficjalnie dystrybuowana na terenie kraju to: polska i angielska.


Still Life. Hopes, Desires and Satisfactions Still Life. Hopes, Desires and Satisfactions

Автор: Henrietta Moore L.

Год издания: 

How adequate are our theories of globalisation for analysing the worlds we share with others? In this provocative new book, Henrietta Moore asks us to step back and re-examine in a fresh way the interconnections normally labeled 'globalisation'. Rather than beginning with abstract processes and flows, Moore starts by analyzing the hopes, desires and satisfactions of individuals in their day-to-day lives. Drawing on a wide range of examples, from African initiation rituals to Japanese anime, from sex in virtual worlds to Schubert songs, Moore develops a theory of the ethical imagination, exploring how ideas about the human subject, and its capacities for self-making and social transformation, form a basis for reconceptualizing the role and significance of culture in a global age. She shows how the ideas of social analysts and ordinary people intertwine and diverge, and argues for an ethics of engagement based on an understanding of the human need to engage with cultural problems and seek social change. This innovative and challenging book is essential reading for anyone interested in the key debates about culture and globalization in the contemporary world.


Guild Wars Band 2: Die Herrschaft der Drachen Guild Wars Band 2: Die Herrschaft der Drachen

Автор: Robert J. King

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Guild Wars Band 3: Das Meer des Leids Guild Wars Band 3: Das Meer des Leids

Автор: Ree Soesbee

Год издания: 



Guilds in the Middle Ages Guilds in the Middle Ages

Автор: Georges Renard

Год издания: 



A Working Manual for Altar Guilds A Working Manual for Altar Guilds

Автор: Dorothy C. Diggs

Год издания: 

Completely updated to reflect the sweeping changes in worship patterns which began with «The Liturgical Revival» and culminated in the adoption of the 1979 Book of Common Prayer.
"A comprehensive manual …with excellent illustrations…and an excellent glossary of terms…." -The Living Church
Chapters cover preparations for the various services of the Church, plus special celebrations such as Advent, Christmas, Lent, Holy Week, and Easter, weddings, burials, ordinations, consecrations, and others. A glossary of church terms is included.
Dorothy Diggs writes from over three decades of experience guiding altar guilds in the “care, beauty, and traditional correctness attendant upon the worship of Almighty God.”