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Powrot do Kamurocho! Poradnik do gry Judgment to potezne kompendium wiedzy, ktore pozwoli ci ukonczyc gre w 100%. Dzieki naszemu poradnikowi oczyscisz miasto z przestepcow i zlapiesz groznego, seryjnego morderce! W naszym poradniku przeczytasz porady i kluczowe informacje, ktore pozwola ci zrozumiec gre Judgment i ulatwia start. W kolejnych rozdzialach poradnika przeczytasz, jak rozwiazywac sprawy, przemieszczac sie po miescie czy odnajdywac dodatkowe atrakcje. Przedstawilismy opis sterowania, mozliwe do odblokowania trofea oraz sposoby walki z wrogami. Sporo miejsca poswiecilismy na rozbudowana solucje, ktora przedstawia opis przejscia wszystkich rozdzialow glownego watku fabularnego. Takayuki Yagami sciga groznych przestepcow i seryjnego morderce przypominajacego bohaterowi o jego mrocznej przeszlosci. W poradniku znajdziesz spis wszystkich zadan, ilosc zdobytego doswiadczenia i dokladny opis wszystkich momentow rozgrywki. Przeczytasz porady, jak poradzic sobie z bossami i ukonczyc Judgment. Kolejnym waznym dzialem naszego poradnika sa rozdzialy poswiecone dodatkowym aktywnosciom w grze. W Judgment mozesz wykonywac sporo dodatkowych zadan, poznawac przyjaciol, chodzic na randki oraz brac udzial w minigrach. W poradniku znajdziesz spis i opis aktywnosci pobocznych – dzieki naszej solucji, uporasz sie m.in. ze wszystkimi opcjonalnymi sledztwami i dowiesz sie, jak odblokowac wszystkie dodatkowe atrakcje. Przygotowalismy specjalne mapy, by ulatwic nawigacje i dotarcie do kluczowych miejsc w grze. W naszym przewodniku nie zabraklo rowniez opisu rozwoju Takayuki Yagami, wyboru odpowiednich umiejetnosci i ulepszania najwazniejszych parametrow bohatera. Podpowiadamy, ktore umiejetnosci sa najlepsze w grze i co koniecznie kupowac u sprzedawcow w dzielnicy Kamurocho. Poradnik zamyka dzial FAQ, w ktorym odpowiadamy na najwazniejsze pytania i zagadnienia zwiazane z gra Judgment. Dowiesz sie tam m.in. jak zdobywac duzo doswiadczenia, leczyc smiertelne rany, zyskiwac sympatie przyjaciol czy zdobywac duze sumy pieniedzy. Judgment jest przygodowa gra akcji, ktora fabula i klimatem nawiazuje do thrillerow i kryminalow. Gracz wciela sie w detektywa prowadzacego trudne sledztwa i walczacego ze swiatkiem przestepczym. Za stworzenie tego tytulu odpowiadaja autorzy popularnej serii Yakuza – Ryu Ga Gotoku Studio. W grze akcje obserwujemy z perspektywy trzeciej osoby. Produkcja jest rozbudowana przygodowa gra akcji, ktorej rozgrywka sklada sie z takich elementow jak eksploracja trojwymiarowego srodowiska, przesluchiwanie swiadkow, sledzenie podejrzanych (mozemy przebierac sie, by skuteczniej radzic sobie z tym zadaniem) czy zbieranie dowodow. Judgment – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Przyjaciele i ich misje (Dodatkowe aktywnosci) Yagami Detective Agency (Poboczne sledztwa) Bar Tender (Poboczne sledztwa) Spis pobocznych spraw i sledztw (Poboczne sledztwa) Ulice Kamurucho (Poboczne sledztwa) Randkowanie (Dodatkowe aktywnosci) Rozdzial 1 Three Blind Mice (Glowny watek fabularny) Porady na start (Podstawy)


The Judgment Books The Judgment Books

Автор: Эдвард Бенсон

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Getting It Right. Notre Dame on Leadership and Judgment in Business Getting It Right. Notre Dame on Leadership and Judgment in Business

Автор: Viva Bartkus

Год издания: 

To be a successful business leader, executives need to make values-based problem solving a habit of mind, argue management experts and Notre Dame professors Viva Bartkus and Ed Conlon. In Getting It Right, Bartkus and Conlon draw on insights from consulting, management, and academia to deliver a powerful message: no matter how chaotic the marketplace, leaders can still address even the most staggering challenges in a calm and confident manner.


Critical Thinking in Clinical Practice. Improving the Quality of Judgments and Decisions Critical Thinking in Clinical Practice. Improving the Quality of Judgments and Decisions

Автор: Eileen Gambrill

Год издания: 

Praise for Critical Thinking in Clinical Practice, Third Edition «Eileen Gambrill is unparalleled in her ability to describe common flaws and biases in clinical decision making. The result in this revised edition is a steadfast call for change that also acknowledges the demands of practice. A must-read for clinicians and researchers alike.» —Elizabeth K. Anthony, PhD, Assistant Professor, School of Social Work, Arizona State University «This Third Edition builds upon the impressive strengths of Gambrill's prior treatments of the topic to support the notion that critical thinking is a teachable skill and one essential for contemporary practice in the human services. This book should be the default authority on the topic of critical thinking for human service professionals and would be an excellent textbook.» —Bruce A. Thyer, PhD, LCSW, Professor and former Dean, Florida State University College of Social Work «I was skeptical about how Critical Thinking in Clinical Practice could be improved, but Eileen Gambrill has succeeded! Her articulation of critical thinking skills for clinical decisions ultimately will benefit the people we serve.» —Joanne Yaffe, PhD, ACSW, Associate Professor of Social Work and Adjunct Associate Professor of Psychiatry, University of Utah A balanced and illustrative guide to incorporating critical-thinking values, knowledge, and skills into clinical education and practice Now in a third edition, Critical Thinking in Clinical Practice is written for helping professionals who want to think more clearly about the decisions they make and the context in which they make them. It is a practical volume for clinicians who would like to expand their knowledge of common pitfalls and fallacies in clinical reasoning. As in earlier editions, this Third Edition draws on research related to problem solving and decision making, illustrating the relevance of research findings to everyday clinical practice and policy. Revised throughout, the new edition includes discussion of: The influence of pharmaceutical companies on the helping professions, including disease mongering—the creation of bogus risks, problems, and needless worries Different kinds of propaganda in the helping professions that compromise informed consent Additional coverage of classification, pathology, reliance on authority, and hazards in data collection The development of decision aids of value to both professionals and clients The relative contribution of specific interventions compared to nonspecific factors to positive outcome Factors related to decision making in multidisciplinary teams New developments regarding intuitive and analytic reasoning The pragmatic theory of fallacies Designed to enhance the quality of services offered to clients, Critical Thinking in Clinical Practice, Third Edition is filled with insightful examples, useful lists, websites, and guidelines, presenting an essential resource for all helping professionals and students in the helping professions.


The Wiley Blackwell Handbook of Judgment and Decision Making The Wiley Blackwell Handbook of Judgment and Decision Making

Автор: Wu George

Год издания: 

A comprehensive, up-to-date examination of the most important theory, concepts, methodological approaches, and applications in the burgeoning field of judgment and decision making (JDM) Emphasizes the growth of JDM applications with chapters devoted to medical decision making, decision making and the law, consumer behavior, and more Addresses controversial topics from multiple perspectives – such as choice from description versus choice from experience – and contrasts between empirical methodologies employed in behavioral economics and psychology Brings together a multi-disciplinary group of contributors from across the social sciences, including psychology, economics, marketing, finance, public policy, sociology, and philosophy 2 Volumes


Perceptual Computing. Aiding People in Making Subjective Judgments Perceptual Computing. Aiding People in Making Subjective Judgments

Автор: Wu Dongrui

Год издания: 

Explains for the first time how «computing with words» can aid in making subjective judgments Lotfi Zadeh, the father of fuzzy logic, coined the phrase «computing with words» (CWW) to describe a methodology in which the objects of computation are words and propositions drawn from a natural language. Perceptual Computing explains how to implement CWW to aid in the important area of making subjective judgments, using a methodology that leads to an interactive device—a «Perceptual Computer»—that propagates random and linguistic uncertainties into the subjective judgment in a way that can be modeled and observed by the judgment maker. This book focuses on the three components of a Perceptual Computer—encoder, CWW engines, and decoder—and then provides detailed applications for each. It uses interval type-2 fuzzy sets (IT2 FSs) and fuzzy logic as the mathematical vehicle for perceptual computing, because such fuzzy sets can model first-order linguistic uncertainties whereas the usual kind of fuzzy sets cannot. Drawing upon the work on subjective judgments that Jerry Mendel and his students completed over the past decade, Perceptual Computing shows readers how to: Map word-data with its inherent uncertainties into an IT2 FS that captures these uncertainties Use uncertainty measures to quantify linguistic uncertainties Compare IT2 FSs by using similarity and rank Compute the subsethood of one IT2 FS in another such set Aggregate disparate data, ranging from numbers to uniformly weighted intervals to nonuniformly weighted intervals to words Aggregate multiple-fired IF-THEN rules so that the integrity of word IT2 FS models is preserved Free MATLAB-based software is also available online so readers can apply the methodology of perceptual computing immediately, and even try to improve upon it. Perceptual Computing is an important go-to for researchers and students in the fields of artificial intelligence and fuzzy logic, as well as for operations researchers, decision makers, psychologists, computer scientists, and computational intelligence experts.