Скачать книгу - Blue Bottle Mystery - The Graphic Novel



This graphic novel re-telling of Kathy Hoopmann's best-selling Blue Bottle Mystery brings the much-loved fantasy story to life for a new generation of readers. The hero is Ben, a boy with Asperger Syndrome (AS). When Ben and his friend Andy find an old bottle in the school yard, little do they know of the surprises about to be unleashed in their lives. Bound up with this exciting mystery is the story of how Ben is diagnosed with AS and how he and his family deal with the problems and joys that come along with it.


National Geographics National Geographics

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 National Geographic №9 (сентябрь 2009) National Geographic №9 (сентябрь 2009)

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National Geographic Traveler №4 (сентябрь-октябрь 2009) National Geographic Traveler №4 (сентябрь-октябрь 2009)

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National Geographic №11 (ноябрь 2009) National Geographic №11 (ноябрь 2009)

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Level of Detail for 3D Graphics Level of Detail for 3D Graphics

Автор: Luebke David, Reddy Martin, Cohen Jonathan D., Varshney Amitabh, Watson Benjamin, Huebner Robert

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Level of Detail - это уровень детализации. Прочитав эту книгу, Вы сможете найти баланс между: потрясной визуализацией или бешеной скоростью. Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.